ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 2
cameraFarClip (float): 1e+30
cameraFarRange (float): 1000
cameraFocalLength (float): 20
cameraFov (float): 83.9744
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0.950148, 0.311799, -0, -7085.19}, {0.311799, 0.950148, -0, 7685.18}, {0, 0, -1, 993.211}, {0, 0, 0, 1}] channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1799, 1599] displayWindow (box2i): [0, 0, 1799, 1599] lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayAtmosphere.B (half)
VRayAtmosphere.G (half)
VRayAtmosphere.R (half)
VRayBackground.B (half)
VRayBackground.G (half)
VRayBackground.R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayCaustics.B (half)
VRayCaustics.G (half)
VRayCaustics.R (half)
VRayDRBucket.B (half)
VRayDRBucket.G (half)
VRayDRBucket.R (half)
VRayDenoiser.B (half)
VRayDenoiser.G (half)
VRayDenoiser.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex.B (half)
VRayExtraTex.G (half)
VRayExtraTex.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayIlluminance.B (half)
VRayIlluminance.G (half)
VRayIlluminance.R (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMatteShadow.B (half)
VRayMatteShadow.G (half)
VRayMatteShadow.R (half)
VRayMtlID (uint)
VRayMtlReflectGlossiness (half)
VRayMtlReflectHilightGlossiness (half)
VRayMtlReflectIOR (half)
VRayMtlRefractGlossiness (half)
VRayMtlSelect.A (hal

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