ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 3.5
cameraFarClip (float): 25550
cameraFarRange (float): 1000
cameraFocalLength (float): 35
cameraFov (float): 54.4322
cameraNearClip (float): 1200
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.954977, 0.29637, 0.0135768, 5497.66}, {0.296681, -0.953976, -0.043702, -7509.54}, {-0, 0.0457624, -0.998952, 1538.34}, {0, 0, 0, 1}] channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2499, 2499] displayWindow (box2i): [0, 0, 2499, 2499] lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayAtmosphere.B (half)
VRayAtmosphere.G (half)
VRayAtmosphere.R (half)
VRayBackground.B (half)
VRayBackground.G (half)
VRayBackground.R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayCaustics.B (half)
VRayCaustics.G (half)
VRayCaustics.R (half)
VRayCryptomatte.A (half)
VRayCryptomatte.B (half)
VRayCryptomatte.G (half)
VRayCryptomatte.R (half)
VRayCryptomatte00.A (float)
VRayCryptomatte00.B (float)
VRayCryptomatte00.G (float)
VRayCryptomatte00.R (float)
VRayCryptomatte01.A (float)
VRayCryptomatte01.B (float)
VRayCryptomatte01.G (float)
VRayCryptomatte01.R (float)
VRayCryptomatte02.A (float)
VRayCryptomatte02.B (float)
VRayCryptomatte02.G (float)
VRayCryptomatte02.R (float)
VRayDRBucket.B (half)
VRayDRBucket.G (half)
VRayDRBucket.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex.B (half)
VRayExtraTex.G (half)
VRayExtraTex.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayIlluminance.B (half)
VRayIlluminance.G (half)
VR

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